Software, apps & games — built by a small team

We build the software, apps, and games
that your business actually needs.

GenZonix Global is an engineering studio. We take on web platforms, mobile apps, and game projects from the napkin sketch through to launch — and stick around to maintain them. We also run a separate truck dispatching service for US carriers.

What we do

Four things we're good at.

We're not trying to be everything. These are the projects we know how to scope, build, and ship without surprises.

Custom Software

Internal tools, dashboards, SaaS products, and APIs. Most projects are some flavor of TypeScript, Node, Python, and Postgres on AWS or GCP — though we'll use whatever the job needs.

  • Web apps and back-office tools
  • Customer dashboards and analytics
  • Third-party integrations and APIs
  • Cloud infrastructure and CI/CD
const app = express();
app.use(auth, routes);
// boring, on purpose

Mobile Apps

Native (Swift, Kotlin) when you need it, Flutter or React Native when it makes sense.

Games

2D and 3D mobile games, casual and mid-core. Unity is our daily driver; Unreal when the art calls for it.

Business Automation

Most companies run on a few spreadsheets and a lot of copy-paste. We replace the copy-paste with software — scripts, integrations, dashboards, internal tools, and the occasional AI assistant where it actually saves time.

  • Workflow and process automation
  • Internal tools and admin panels
  • Reporting and BI pipelines
  • Pragmatic AI / LLM features (not for the sake of it)
Looking for our dispatching service?

It's a separate operation for US-based owner-operators and small fleets. Different team, same standards.

See dispatching
Where we've worked

Industries we've shipped into.

A short list of the spaces we've spent enough time in to understand the constraints.

E-commerce

Storefronts, payment flows, order tooling.

Logistics

Dispatch dashboards, TMS, driver apps.

Healthcare

HIPAA-aware apps, scheduling, patient portals.

FinTech

Onboarding, KYC, ledgers, reporting.

Hospitality

Reservations, POS, kiosk apps.

Education

LMS pieces, live classes, learner apps.

Gaming

Casual mobile titles, multiplayer backends.

Internal tools

The unglamorous stuff that keeps teams unstuck.

How we work

No surprises. No theatre.

Short discovery, written scope, weekly demos, and code you own from day one. That's it.

01

Scope

A call or two to understand what you're actually trying to build. We write it down so we both agree on what's in and what isn't.

02

Design

Wireframes first. Visual design once the flow holds up. We share Figma access — no walled-garden review process.

03

Build

Two-week sprints. You get a working build at the end of each one. We use your repos or set new ones up in your org.

04

Launch

App Store / Play Store submission, server provisioning, monitoring. After launch, you either keep us on retainer or take the keys.

Tech we reach for

Boring choices, on purpose.

We pick mature, well-supported tools. The interesting part is what we build with them, not the tools themselves.

Web

TypeScript · React · Next.js · Node · Postgres · Redis

Mobile

Swift · Kotlin · Flutter · React Native

Games

Unity · Unreal · C# · C++

Infra

AWS · GCP · Cloudflare · Docker · Terraform

FAQ

The usual questions.

How do you price projects?

Two ways. For a clearly-scoped piece of work we'll quote a fixed price after discovery. For anything that's going to evolve — most things do — we work on a weekly rate with a written scope and a cap. We don't bill by the hour.

How long does a project usually take?

A small internal tool can be done in three to four weeks. A mobile app MVP is usually eight to twelve. A full SaaS or a game ships in three to six months, depending on scope. We give you a real timeline after the first call — not before.

Do I own the code?

Yes. Source code, design files, infrastructure — all yours. We put that in writing in the contract.

Will you use AI to write the code?

For boilerplate, tests, and the parts where a tool is genuinely faster — yes, the same way most teams do today. The architecture, the tricky parts, and anything touching your data are written and reviewed by people on our team. You're not paying for AI-shaped slop.

What happens after launch?

Whatever you want. Most clients stay on a small monthly retainer for maintenance, monitoring, and the next round of features. Others take the codebase and run with it. We're not in the business of holding you hostage to support contracts.

Where is the team based?

We're distributed. Project leads work in US business hours; the broader team spans a few time zones, which is genuinely useful when you want something looked at overnight.

Got something you want built?

Send a couple of paragraphs about what you're working on. We'll reply with either a useful first call or an honest "we're not the right fit."

Contact

Get in touch.

Email works best. A short paragraph about what you're trying to build, and we'll take it from there.

  • hello@genzonixglobal.com
  • Replies usually within one business day
  • Distributed team — primary hours US Eastern