SOFTWARE · APPS · GAMES — BUILT BY A SMALL TEAM

WE BUILD WORLDS

Digital ones, mostly. GenZonix Global is an engineering studio — we take web platforms, mobile apps, and games from the napkin sketch through to launch, and stick around to maintain them. We also run a separate truck dispatching desk for US carriers.

// WHAT WE DO

SELECT YOUR BUILD

We're not trying to be everything. These are the four things we know how to scope, build, and ship without surprises. Open one.

Internal tools, dashboards, SaaS products, and APIs. Most projects are some flavor of TypeScript, Node, Python, and Postgres on AWS or GCP — though we'll use whatever the job needs.

  • Web apps and back-office tools
  • Customer dashboards and analytics
  • Third-party integrations and APIs
  • Cloud infrastructure and CI/CD
build.ts

const app = express();

app.use(auth, routes);

// boring, on purpose

TypeScriptNodePostgresAWS

Native (Swift, Kotlin) when you need it, Flutter or React Native when it makes sense. App Store and Play Store submission included — we don't disappear before review day.

  • Consumer and B2B mobile apps
  • Offline-first and sync-heavy builds
  • Push, payments, and deep links done right
  • Store submission and release management
SwiftKotlinFlutterReact Native

2D and 3D mobile games, casual and mid-core. Unity is our daily driver; Unreal when the art calls for it. Multiplayer backends, live-ops, and the analytics to know what players actually do.

  • Casual and mid-core mobile titles
  • Multiplayer and matchmaking backends
  • Game economy and live-ops tooling
  • Porting and performance passes
▶ Don't take our word for it — play
UnityUnrealC#C++

Most companies run on a few spreadsheets and a lot of copy-paste. We replace the copy-paste with software — scripts, integrations, dashboards, internal tools, and the occasional AI assistant where it actually saves time.

  • Workflow and process automation
  • Internal tools and admin panels
  • Reporting and BI pipelines
  • Pragmatic AI / LLM features (not for the sake of it)
PythonZapier-killerLLMsETL
// PROOF OF PLAY

WE SAY WE MAKE GAMES.
HERE'S ONE.

Built for this page in plain canvas — no engine, no excuses. SPACE / / tap to jump. Double-jump works. Don't hit the firewalls.

ZONIX_RUNNER.exe
SCORE 0000 PRESS SPACE / TAP TO START BEST 0000
// WHERE WE'VE WORKED

SECTORS EXPLORED

A short list of the spaces we've spent enough time in to understand the constraints.

S/01

E-COMMERCE

Storefronts, payment flows, order tooling.

S/02

LOGISTICS

Dispatch dashboards, TMS, driver apps.

S/03

HEALTHCARE

HIPAA-aware apps, scheduling, patient portals.

S/04

FINTECH

Onboarding, KYC, ledgers, reporting.

S/05

HOSPITALITY

Reservations, POS, kiosk apps.

S/06

EDUCATION

LMS pieces, live classes, learner apps.

S/07

GAMING

Casual mobile titles, multiplayer backends.

S/08

INTERNAL TOOLS

The unglamorous stuff that keeps teams unstuck.

// HOW WE WORK

NO SURPRISES. NO THEATRE.

Short discovery, written scope, weekly demos, and code you own from day one. Scroll — the route drives itself.

01

SCOPE

A call or two to understand what you're actually trying to build. We write it down so we both agree on what's in and what isn't.

WEEK 0
02

DESIGN

Wireframes first. Visual design once the flow holds up. We share Figma access — no walled-garden review process.

WEEKS 1–2
03

BUILD

Two-week sprints. You get a working build at the end of each one. We use your repos or set new ones up in your org.

SPRINTS
04

LAUNCH

App Store / Play Store submission, server provisioning, monitoring. After launch, you either keep us on retainer or take the keys.

SHIP IT
// TECH WE REACH FOR

BORING CHOICES, ON PURPOSE.

We pick mature, well-supported tools. The interesting part is what we build with them, not the tools themselves.

genzonix@studio: ~/stack

$ cat stack/web

TypeScript · React · Next.js · Node · Postgres · Redis

$ cat stack/mobile

Swift · Kotlin · Flutter · React Native

$ cat stack/games

Unity · Unreal · C# · C++

$ cat stack/infra

AWS · GCP · Cloudflare · Docker · Terraform

$ whoami

a team that ships ▌

⚠ SIGNAL INTERRUPT — CHANNEL 19

MEANWHILE, IN THE
PHYSICAL WORLD…

We also run a 24/7 truck dispatching desk for US-based owner-operators and small fleets. Different team, different world — same standards. Load sourcing, rate negotiation, paperwork, and a phone that actually gets answered at 3am.

// FAQ

THE USUAL QUESTIONS.

Q/01How do you price projects?

Two ways. For a clearly-scoped piece of work we'll quote a fixed price after discovery. For anything that's going to evolve — most things do — we work on a weekly rate with a written scope and a cap. We don't bill by the hour.

Q/02How long does a project usually take?

A small internal tool can be done in three to four weeks. A mobile app MVP is usually eight to twelve. A full SaaS or a game ships in three to six months, depending on scope. We give you a real timeline after the first call — not before.

Q/03Do I own the code?

Yes. Source code, design files, infrastructure — all yours. We put that in writing in the contract.

Q/04Will you use AI to write the code?

For boilerplate, tests, and the parts where a tool is genuinely faster — yes, the same way most teams do today. The architecture, the tricky parts, and anything touching your data are written and reviewed by people on our team. You're not paying for AI-shaped slop.

Q/05What happens after launch?

Whatever you want. Most clients stay on a small monthly retainer for maintenance, monitoring, and the next round of features. Others take the codebase and run with it. We're not in the business of holding you hostage to support contracts.

Q/06Where is the team based?

We're distributed. Project leads work in US business hours; the broader team spans a few time zones, which is genuinely useful when you want something looked at overnight.

// CONTACT

GOT SOMETHING YOU
WANT BUILT?

Send a couple of paragraphs about what you're working on. We'll reply with either a useful first call or an honest "we're not the right fit."

  • MAIL hello@genzonixglobal.com
  • SLA  Replies usually within one business day
  • ZONE Distributed team — primary hours US Eastern